Jump to content
  • Advertisement
Sign in to follow this  
Eric Lengyel

Foundations of Game Engine Development

This topic is 768 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts


These 200 pages correspond to the same range of topics that were covered in about 70 pages of my old math book. The new book goes into a lot more detail and covers new topics like Grassmann algebra that are not discussed in my old book at all. Topics related to graphics, animation, and physics that constitute the bulk of my old math book are going to be covered separately in future volumes of the Foundations of Game Engine Development series.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!