Hi. There is a problem. I make billboard picking, and i render it in one pass with two gl_FragData. First - is a billboard image and second is a quad color mask. Billboards are transparent, and pixel with zero alpha discarded in fragment shader. I dont want to sort them)) And discard works fine, but it's also discard zero pxels in second FragData, but I needn't that. Could is it possible to make discard in first FragData, but not in a second?
P.S.
Sorting solves this but I dont want to sort.
Thanks.