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Guest Anonymous Poster
Gah I cant remember exactly but try look for a function along the lines of glAreTexturesResident(); glIsTextureResident(); whatever it is it tells you if a texture is within the specified textre memory or not. Can give important textures with glPriortiseTexture(); or something similiar again I cant remember exactly.
Sorry about the not remebering, and dunnoo if this is of any use to you but bah I wrote it anyway =].

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