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Koobazaur

Narrative Analysis of Grandia II

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I recently picked up Grandia II Anniversary Edition to scratch a JRPG itch and it scratched it a little TOO hard. Yet, it proved an interest example to analyze. I thought I'd share my analysis :)

Narrative Analysis of Grandia II’s Beginning
grandia-2-story-analysis-header.jpg

After 10 minutes, I hated Grandia II. It began abuseing every JRPG trope I could imagine and only got worse from there. Yet, I realized it also created a very solid plot structure with well-paced ups and down. For this dichotomic reason, I found it particularly intriguing to break down narratively. I have also never analyzed a game story in such detail before, so this is a good exercise for me as well!

This piece is perhaps not as deep as it could be, but there was a lot of ground to cover (and a lot of things I am myself just learning). I will try to point out important archetypes, conflicts and plot points to understand how the story flows in the first 6 or so hours. At the end I also provide a bullet-point breakdown of the plot for your convenience!


Continue Reading ->


Let me know what you think!

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Koobazaur, please post blog links in Your Announcements, not the discussion forums. You can also
consider writing an article here on gamedev.

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Ah sorry Tom, I thought this would be good for some discussion especially since this was my first analysis of such sort. So I wasn't even sure if it was "worthy" of an article title ;p

But feel free to move to Announcements if it fits better. Thanks!

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