Jump to content
  • Advertisement
Sign in to follow this  
mfdesigner

oTakhi Platform: Realistic Explosion Enhanced by Bloom Post-Processing

This topic is 659 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Introducing our new bloom filter featuring Gaussian blur, dynamic scene luminance calculation for automatic color range correction, and selective application (to selective meshes only).  When applied to our Navier-Stokes simulation, realistic explosion can be created as below:

 

 

 

Use our many other post-processing filters to enhance visual impact of your scene:

 

Edited by mfdesigner

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!