What I mean is if the program was first written for a right-handed coordinate environment,
I then converted it into Direct3D, but the fruit of it is still using a right-handed system.
For example, when it starts thinking about a left turn, it is thinking about a negative radian,
however, in Direct3D context, a left turn is an increase in radian, which is the reverse,
But the point is I don't want to change the logic of the whole program from start to end,
It would be too error-prone.
I just want to say feed it a Direct3D Vector and let it run as if it is in a right-handed system.
Is it possible?
The major point is, I don't want to change it because it is already working.
Thanks
Jack