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How to render a Zdepth texture With Blender or other?

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I got Zdepth on blender's site.


But I don't know how to do the node editor so that i can read sqrt(X^2+Y^2) per pixel as a x=480 by y=360 texture




So once i get the Node editor which i confused with GLSL to read in C or C^2 per pixel i'll have Wi

Edited by Infinity8378

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