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MichaelElmquist

Starter Question

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Hello! 

 

I'm generally new to these forums, but I'll probably be around a while. Unless I'm not, then I won't be. 

 

Anyway, I'm a composer doing work for a couple other games, but I also really want to make my own game. I have an idea that SEEMS like it wouldn't be insanely tough to accomplish, but I have virtually no experience, so I wanted to ask.

 

What are the easier/tougher parts of, 

 

- Isometric grid-based games (like disgaea, ff tactics)

- 2-D side scroller

- Top down/semi-top down

 

I've downloaded Unity, and began doing a rudimentary 2-D side scrolling tutorial, and I was getting the hang of it pretty quick. Of course I understand that's not even the tip of the iceberg, but the point is I felt comfortable using the program. 

 

Any tips from people who are familiar with any of these styles would be greatly appreciated. 

 

Thank you in advance!

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IMO the animation would be the hardest part of all of those, but it depends which parts you have a natural aptitude for.  An experienced animator might find writing the story or designing the math/physics side of the combat/movement to be harder.

 

While I'm always happy to see new Disgaea-style games come into existence, I feel like I ought to ask: have you considered doing a simpler sound-based game first?

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Michael,
Are you asking technology questions? If so, those need to be asked in For Beginners, not Game Design.
Are you asking if those are hard to make, or hard to design?

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Okay, sunandshadow, that's sort of what I was thinking. I'll probably find something more difficult - like the math portion - rather than the art side. I have had music based game ideas, but they end up being even more complicated. I suppose I should reconsider work-shopping them and plan them for a starting game. Thank you for your advice!

Oh, I apologize Tom. Can you please move this to 'For Beginnings' then? I've also since read the 'Forum FAQ' link.

Edited by MichaelElmquist

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