• Advertisement
Sign in to follow this  

New Jobs

This topic is 564 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have been contemplating this for a bit.

Where have all the gaming jobs gone from 8 years ago?
I remember when this site was filled with job postings from the industry.
Now there are virtually none. I see this across the industry. From places like the bay area/Seattle craigslist to more industry specific sites like here at gamedev.

Look up some stats, it is frightening. Any thoughts?

Share this post


Link to post
Share on other sites
Advertisement

I have been contemplating this for a bit.

Where have all the gaming jobs gone from 8 years ago?
I remember when this site was filled with job postings from the industry.
Now there are virtually none. I see this across the industry. From places like the bay area/Seattle craigslist to more industry specific sites like here at gamedev.

Look up some stats, it is frightening. Any thoughts?

Remember that thing called the global financial crisis? Games tend to take about a year (or more) to make, so the effects of the crash weren't apparent until a year later when existing contracts finished and there was no new work to be found. It caused a crash in the games industry where hundreds of studios and thousands of jobs disappeared worldwide. The industry is still recovering from it, and has been built back up quite differently.

The big publishers (EA/Activision/etc) used to contract out a lot of work to mid-sized independent studios, but post-GFC they almost exclusively only work with studios that they own. These studios tend to be quite large and centralize a lot of jobs in a single place. A lot of the people who lost their jobs during the GFC have started new "indie" studios, which are quite small and can't afford conventional recruitment methods. On the upside, a lot of these smaller startups are doing quite well, and many are working on original IP rather than the old work-for-hire model, which in the long run can provide a lot more independence and stability.

Share this post


Link to post
Share on other sites

There are plenty of games jobs if you look at the casual, mobile, free-to-play sector. I even see a lot of former AAA developers who do mobile games with their new studios. Shorter iteration times and larger potential audiences are quite attractive.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement