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Bytenjoy

PBR for mid-to-high 2010 PC

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Hi.

 

Say you are making a game with a custom engine targeting mid-to-high 2010 PCs. Would you use PBR? Even if it's cheap PBR like normalized Blinn-Phong BRDF with Fresnel effect. The goal would be to use modern workflows rather that increase graphic realism.

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You could go with full PBR, I have a mid-range PC from 2008 that I keep as a low end PC for testing. All the games I make in Unreal 4 works fine, although there is no place for any fancy shader effects and it's graphics card doesn't support tessellation.

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Sure. Lots of PS3/Xbox360 games were moving towards cheap PBR models (Cook Torrance with Schlick Fresnel and Normalized Blinn-Phong, plus pre-filtered cube-maps) towards the end of that console generation, and they're equiv to something like a 2006 high end gaming PC :)

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