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yevheniy

City-building strategy game in development - Ostriv

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Looks good!

I really like the sound of that road system, and I'm a big fan of city builders with lots of simulation going on.

 

Will the player place every house, or do you place key buildings and define areas to build in?

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Looks good!

I really like the sound of that road system, and I'm a big fan of city builders with lots of simulation going on.

 

Will the player place every house, or do you place key buildings and define areas to build in?

Thanks! Yes, the player places every building. I think SimCity-like zoning system would be an oversimplification for small-scaled cities and doesn't really fit to my setting.

However citizens can build some small objects on their yards for their personal needs. I want to make buildings look more alive with details showing you there's really something going on, that they are not just static models.

Also when citizens want to start their own business (like build a tavern or some kind of workshop) the player chooses the place for it (making sure that the place satisfies them)

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I really, -really- dig those snow-covered houses. The game generally looks very beautiful !

The animation feels cool and smooth too, maybe the horse looks a little "stiff" but that's about it and I assume people won't spend their time zooming on the horse lmao

 

I'll look forward to see the game's progression :)

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I really, -really- dig those snow-covered houses. The game generally looks very beautiful !

The animation feels cool and smooth too, maybe the horse looks a little "stiff" but that's about it and I assume people won't spend their time zooming on the horse lmao

 

I'll look forward to see the game's progression :)

Glad to hear you like it, and, yes, you're absolutely right about the horse animation. I think I'll need to come back to it a bit later, as well as make driver look less rigid.

And about the snow, I'm currently waiting for winter to come, so I can take some pictures of snow and make it look much better :wink:

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Okay, so yet another month of development has passed and a lot of new things added to the game. Not that lot to show though, because most of things were about secret inner workings of the simulation, game saving and path finding. But, anyway, my development approach implies never getting stuck on same task for too long to save productivity. So there's a bunch of new buildings and visual improvements to show. You can read more on my site or IndieDB with one of these links:
http://www.indiedb.com/games/ostriv/news/new-buildings-in-ostriv
http://ostrivgame.com/new-buildings-and-visual-improvements/

Here are some of new screenshots:

hemp.jpg

 

spring.jpg

 

Don't forget to like me on Facebook and follow me on Twitter

Looking forward to hear from you!

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It could use more color.  Maybe wildflowers or random flower beds, flags, and other decorations by the houses?  I'd like to see what kind of decorations are popular in ukranian culture. :)  The sky also could use some randomized colors, like pink and orange streaks

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