Should I try to make my own sounds?

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16 comments, last by Nvbenegra 7 years, 6 months ago

Hi,

I'm new to the forum and to making sounds too.

I started to make a simple mobile game, and I need some simple sounds for it, like clicks, bleeps, bloops, and such abstract sounds, nothing fancy.

The ones that I found online for free are not good quality at all and are not working well with each other.

What do you think, is it a good idea to start to learn how to make such sounds? Can I learn how to make simple sounds like that in a few weeks or a month? Or does it take years to learn how to make quality sounds?

Thanks in advance.

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Hi,

Have you tried Bfxr? http://www.bfxr.net

It's really easy for retro bleeps, bloops etc. Maybe after it you can start learning how to make some sounds from scratch.

-Kasu-_-

Hi Kasu,

Yes, I tried it but the sounds you can make with it are way too retro.

Hell yeah!

I've made couple of small games and i've always edited and made my sounds.

A secret: It's fun.

What are some alternatives to bfxr for more modern sound creation?

Mend and Defend

Hell yeah!

I've made couple of small games and i've always edited and made my sounds.

A secret: It's fun.

What sound editor did you use?

I've used Audacity for some basic sound editing. It works just fine for my purposes.
http://www.audacityteam.org/

As for the creation process, I would usually record short clips of me banging or sliding random things together and clip and combine those sound effects in audacity. I would also often grab some public domain sound clips online to mix with my sounds.
My current game project Platform RPG

Hell yeah!

I've made couple of small games and i've always edited and made my sounds.

A secret: It's fun.

What sound editor did you use?

http://www.audacityteam.org/

Hi guys!! im an audio engineer if you want some help with the sound desing and music.

here is some of my work :

https://soundcloud.com/the-maxheadroom-broadcast/master-lp-1

by the way i think that audacity is a really poor audio editor i think you should use Logic X or Pro Tools or maybe FMod if you want a 3D sound feel

i use anvil studio, audacity, the general 6000 series sfx library from sound ideas, PD wavs, and stuff i record myself. i also use musical instruments, midi synths, and drum boxes to create and record music loops.

anvil studio and audacity are fine to start with.

there may be software that lets you create sfx with the synth chip on the sound card. but you'd need a way to save it as a wav for later playback. back in the day, programming the OPL3 chip (via port 220H as i recall) was a common way to create synthy type sfx.

Norm Barrows

Rockland Software Productions

"Building PC games since 1989"

rocklandsoftware.net

PLAY CAVEMAN NOW!

http://rocklandsoftware.net/beta.php

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