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Started work on a behavioral evolution simulator.

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Here's a little preview video I made for a different forum:


I've only really been working on this a few days but basically the program simulations a map with many different cells on them. Each cell has its own script that tells it what to do each frame. The 'scripting language' is specific for this program and is stored as a string of bytes that are susceptible to mutation. Most of the preferences and such are still hard coded and I only started making an actual interface for the program yesterday. Once I can work on it a bit more I might release a really early version for people to try. Edited by Syerjchep

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