Jump to content
  • Advertisement
Sign in to follow this  

Tachyon - a multiplayer version of FTL

This topic is 793 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello everyone,
My name is Alex aka Spektor.
I would like to introduce to you my game called Tachyon.
This game was initially supposed to be a multiplayer version of FTL: Faster than light.
You can watch the game trailer here.
Here are some of the features in the game:
  1. The player controls 1 character and plays as a crew member on a ship.
  2. In a coop game all players take on their separate roles: piloting, shooting, repairing, etc.
  3. All ship systems have an interactive screen.
  4. If you want you can play alone and manage all the ship systems on your own.
  5. You can have NPC crew members that can work as repair men on your ship.
  6. Players can have their own separate ships and can go their separate ways.
  7. You can fight AI ships or have some PVP action.
  8. You can trade with trader ships and stations to buy new systems(or you can just blow them up and loot their corpses :D).
  9. You can get yourself a space station and establish a base of opperations.
  10. Navigate hudreds of sectors in galaxy.
  11. Game is very modable. You can change/add your own random events, quests, storylines, ships, systems, weapons, projectiles, explosions/sfx, sounds.
    Also you can tweak lots of the game mechanic parameters like how much damage does a mob take when he runs out of oxygen, or how long does a ship stay in hyperspace when it jumps to another sector and so on.
  12. Currently in the latest version of the game(a0.7) all the events are configured for a coop/singleplayer scenario game.(Not an MMO style open world server like it was in version a0.5)
    But with a little time spent, the events can be reconfigured for an openworld server.
You can download the latest version of the game here.
Right now I have finished the core game mechanics that I wanted to have in the first version of the game, 
with which I would publish it on Steam Greenlight.
But, as it often is, being a programmer I'm really not that good at making game art.
All I was able to do is create some sprites by combining bits and pieces of images from other games.(Mostly from FTL and it's mods).
And as it turned out, this is still considered using someone else's IP.  So I can't go for Greenlight with them.
Thus I am now searching for a good Pixel art artist that would be willing to join the project till it's end, and draw all the necesarry art for it.
Even though initially I wanted my game to look exactly like FTL, I now understand that this is not going to happen.
So I decided that since all the art has to be drawn from scratch, then I want it to be and look different.
I am planning to converting the whole space theme to an underawter one.
So instead of spaceships I will have submarines, and so on.
All the game mechanics would still be still very similar, so why not give it a shot.
Being a one man developer, I have no means of paying a professional artist.
So I am offering one of 3 choices:
  1. Work for free and have a cool game in your artist portfolio.
    This option is for people that are just interested in gaining some experience and are not willing to dedicate too much time to the project.
  2. Payment after release.
    We discuss the amount of art that needs to be drawn and decide on the price of the work.
    Then, when the game is out, as soon as it starts bringing any income, first of all it goes to pay you off.
    This approach requires a bit more dedication from you.
  3. Revenue share
    We agree on the percentage of the revenue that you will recieve from the game sales.
    This approach requires the most time dedication from you.

Please contact me:

Skype: kcd.Spektor

E-mail: kcd.Spektor@gmail.com

Edited by Spektor

Share this post

Link to post
Share on other sites

You can stick with it in space, just you can't say "multiplayer verison of FTL". You need to say "Inspired by FTL/Dark orbit" or something like that. And yeah, get all art redrawn as you figured out.

Share this post

Link to post
Share on other sites

You can stick with it in space, just you can't say "multiplayer verison of FTL". You need to say "Inspired by FTL/Dark orbit" or something like that. And yeah, get all art redrawn as you figured out.

Yes I understand that I can stick with space, but point is, that since I need everything to be redrawn in any case, why not change the theme?

This way it won't be seen as - meh, just an FTL clone, or just another space game.(there are quite a lot of them recently).

And I used the termin "multiplayer verison of FTL" just for the readers to easier understand what the game is like.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!