- The player controls 1 character and plays as a crew member on a ship.
- In a coop game all players take on their separate roles: piloting, shooting, repairing, etc.
- All ship systems have an interactive screen.
- If you want you can play alone and manage all the ship systems on your own.
- You can have NPC crew members that can work as repair men on your ship.
- Players can have their own separate ships and can go their separate ways.
- You can fight AI ships or have some PVP action.
- You can trade with trader ships and stations to buy new systems(or you can just blow them up and loot their corpses :D).
- You can get yourself a space station and establish a base of opperations.
- Navigate hudreds of sectors in galaxy.
- Game is very modable. You can change/add your own random events, quests, storylines, ships, systems, weapons, projectiles, explosions/sfx, sounds.
Also you can tweak lots of the game mechanic parameters like how much damage does a mob take when he runs out of oxygen, or how long does a ship stay in hyperspace when it jumps to another sector and so on. - Currently in the latest version of the game(a0.7) all the events are configured for a coop/singleplayer scenario game.(Not an MMO style open world server like it was in version a0.5)
But with a little time spent, the events can be reconfigured for an openworld server.
- Work for free and have a cool game in your artist portfolio.
This option is for people that are just interested in gaining some experience and are not willing to dedicate too much time to the project. - Payment after release.
We discuss the amount of art that needs to be drawn and decide on the price of the work.
Then, when the game is out, as soon as it starts bringing any income, first of all it goes to pay you off.
This approach requires a bit more dedication from you. - Revenue share
We agree on the percentage of the revenue that you will recieve from the game sales.
This approach requires the most time dedication from you.
Please contact me:
Skype: kcd.Spektor
E-mail: kcd.Spektor@gmail.com