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Vulkan Avoid command buffer re-recording when changing renderpass

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Hello guys,


I know that in Vulkan, a renderpass is responsible for shaping a frame's rendering flow. Whenever we change a renderpass we need to recreate framebuffers, pipeline state objects, (re-record) secondary command buffers, etc...


Is there a method for not having to re-record secondary command buffers when changing a renderpass? It seems unpractical to record a secondary command buffer (which is supposed to be a long life object) just to have it invalidated after a renderpass recreation which forces us to re-record the same commands for the new renderpass.


Thank you in advance.

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