Jump to content
  • Advertisement
Sign in to follow this  
zer0force

Fabricate Games looking for team members for Twin Prophecies RPG (Unity)

This topic is 642 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Fabricate Games is looking for several team members for Twin Prophecies RPG

showcase_walltower.png

 

Fabricate Games is producing our first game, a fantasy RPG. We are currently in the middle of development and are aiming to have our game submitted to Steam for Green Light by the beginning of next year. We are dividing the game into two chapters in order to more easily manage our time and focus on getting a quality product delivered. The game itself will have a realistic look similar to the Elder Scrolls games. There is already a working story that the player will follow but will be able to explore the world around them.

 

All of us have jobs outside of the game and understand that that comes first, so we only expect about 10 hours of work each week.

 

Who we are

  1. Matt — Story Writer/ Team Manager/ Marketing

  2. Sam — Story Writer / Voice-overs

  3. Ashley — Animation / Voice-overs

  4. Dave — C# Programmer / Unity Generalist

  5. Wolfgang — Unity Generalist / Programmer / Level Design

  6. Josh — C# Programmer / Unity generalist

  7. Daniel — C# Programmer / Unity generalist

showcaseplayercathedral4.png
 

 

Who we are looking for..

— Must be 18 or older and an active Skype user.

 

— Level Designer  with 3 months Unity experience.  Plan on fairly large areas 1-2 km in size.

 

— C# Programmer / Unity Generalist with 3 months Unity experience. Specific tasks would include setting up quests, leveling system, AI, and UI. More general work would include functions such as level triggers or miscellaneous asset integration.

 

— 3D Modeler / Artist. While we would love to have a modeler to do as much as he or she can, we primarily need a modeler who is interested in working with our main characters & monsters. Will work closely with both writers to ensure a cohesive vision of the models come into the game.  

 

 

The Plan

Due to our desire to be a smaller team (max 10 team members) we will be employing Unity assets. Most assets will be code orientated. However, if the style of the asset fits the aesthetics of the game, we will also use art assets.

 

This will be a profit share project.

 

Public GDD Link

showcaseplayercathedral5.png

 

Example of assets planned in design.

 

DragonPic.png

 

Contact info:

Please include a portfolio if you have one otherwise let us know what you been working on.

Email - Fabricategames@gmail.com

Edited by zer0force

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!