Check out the 'Scale' section near the end.
Fascinating. I knew there was a reason 3pv games seemed a bit "off". And now I know - because they ARE! I probably notice it more, having been raised on flight sims and other 1st person view games with realistic dimensions. Makes perfect sense. I tend to detest 3PV, and the types of games I typically play would have no reason to adjust size, scale, and or spacing to accommodate 3pv. So when I play a game with 3pv that does futz with the scales it looks really whacked. In the past I usually chalked it up to typical BS console crap - can't even get the size of things correct. Your average Joe probably doesn't even notice. Wonder if this means you might get more realistic level designs in a 1pv view only game? It sucks 3pv is so damn popular. OTOH - the weirdest thing - I actually play Caveman 3.0 in 3pv. Its like the ONLY game i've EVER had a desire to play in 3pv. I typically won' play a game if its 3pv only. Star wars KnightsOTOR for example. And I'm not sure why I like to play Caveman in 3pv. Maybe so I can see better for testing purposes? I do switch back to 1pv for missile attacks. There no aim assist - not even iron sights. Just physics, windage and elevation. So aiming up and down in 3pv is tricky. I wonder if 3pv game devs realize that incorrect scale makes their games look bad to flight sim fans? I remember back in the day me and my friends would be checking out the latest games, seeing if they were worthy of getting, and would be making jokes about this kind of stuff.
First friend: "God, they can't even get the size of THAT right! Well this games a joke, I'm not buying this one."
Second friend: "Yep, just another BS title. I'm going back to Aces of The Pacific."
Me: "But Dude! You already completed all 300 missions at hard difficulty level!"
Second friend: "There always `very hard`"