Jump to content
  • Advertisement
Sign in to follow this  
Tung Tran

[Unity] New addictive game, easy to play, hard to master

This topic is 637 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

This is my first game with simple design but quite fun and addictive.

 

Swinging Taxi

 

[attachment=33687:Screen Shot 2016-10-20 at 10.00.24 AM.png]

[attachment=33688:Screen Shot 2016-10-20 at 10.00.33 AM.png]

 

https://play.google.com/store/apps/details?id=com.llg.swingingtaxi

 

Super easy to learn, but hard to master.

Swing left, swing right, try to keep your car safe.
How far can you swing with it?

[HOW TO PLAY]
1. Tap on the left of screen to swing left.
2. Tap on the right of screen to swing right.

Please give it a try and give me your valuable comments for further improvements.

 

Thanks.

Share this post


Link to post
Share on other sites
Advertisement

Nice game, but I have few comments (from gamer point of view, please note I have no experience in game industry at all and my opinion can be ignored).

 

I'm not sure why the road is going too fast and why those obstacles are attached to the side of the screen, it makes more sense for the obstacles to be part of the road and they move at the same speed of the road. If you want to present an obstacle that does not match the road speed maybe you should show a different kind of obstacles (cloud/ birds etc.).

 

What I’m seeing at the moment is a roadblock that is floating for some reason in midair.

 

This is a nice addictive game.

Share this post


Link to post
Share on other sites

As a gamer I have to say the game's visuals break any addiction I would have to it. My mind keeps going to why the obstacles are coming from side of the screen, as pointed out, but it also goes to why the road is two lanes, but the car is small enough to fit two or three in each lane. The game would be addicting otherwise for me. 

Share this post


Link to post
Share on other sites

Thanks so much for your comment @amro.ibrahim

 

I will try to improve some non-sense things in the game as you mentioned.

 

 

Nice game, but I have few comments (from gamer point of view, please note I have no experience in game industry at all and my opinion can be ignored).

 

 

I'm not sure why the road is going too fast and why those obstacles are attached to the side of the screen, it makes more sense for the obstacles to be part of the road and they move at the same speed of the road. If you want to present an obstacle that does not match the road speed maybe you should show a different kind of obstacles (cloud/ birds etc.).

 

 

What I’m seeing at the moment is a roadblock that is floating for some reason in midair.

 

This is a nice addictive game.

 


@BHXSpecter I appreciate about your valuable opinions.

 

As a gamer I have to say the game's visuals break any addiction I would have to it. My mind keeps going to why the obstacles are coming from side of the screen, as pointed out, but it also goes to why the road is two lanes, but the car is small enough to fit two or three in each lane. The game would be addicting otherwise for me. 

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!