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Dread Space - Voyage Team Recruitment

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Hello everyone, thanks for you time and consideration. I'm looking to recruit a few people to begin work on a project that we can then take to kick starter. I've always wanted to create a game, and I've spent the last couple years learning zbrush, blender, mudbox, and anything else I can get my hands on.

 

 

I'm looking for individuals who are ready to take some of their personal time and channel it into the creation of a fun game that will allow us to get off the ground and hopefully doing something we love and enjoy.  Ideally, you should have at least a few hours to spare each weak to make progress towards a presentation of our idea. If your the type of person that's going to bail on a project, you need not apply. Do not waste my time - i'm only interested in people who want to break into the industry and create a name for themselves by producing the best game we can with what we have to work with. 

 

I have an idea in mind that I will discuss in further detail with applicants who are interested, but at this stage in the game, suffice it to say that my idea is a cross between xcom, and Faster Than Light, and will be 3rd or first person with an emphasis on character/squad development and RPG aspects. The scope of the project is not very large but will be discussed further and tuned down or up. If the idea of such a game interests you, and you'd love to see it completed, then I'd be happy to extend the invitation to join my team.

 

 

As it stands right now, I will need a programmer and another 3d artist to start. The programmer should be familiar with unity and C#

 

You will need team speak or a phone

 

The 3D artist should be able to produce workable models with good topology. 

 

 

Thanks again, and I hope to hear from some of you. 

 

 

 

 

 

 

 

 

 

 

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This topic is 415 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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