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nbertoa

DX12 [D3D12] Physically Based Rendering demo

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Looks pretty amazing.

What are your plans, continue engine development, some game or tech engine? (or maybe just keep learning)

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It's looking pretty good!

 

How are you going through that course? I followed the link from your site and I didn't see anyway to actually get to any course material. Is it an in person course? All I'm seeing is the July 2016 course on the SigGraph site in Anaheim, CA.

 

I've kind of been trying to learn about PBR too. I'm in a 3D modeling program and we're learning how to make PBR models, but as far as writing the code and shaders and such, all I know is Blinn-Phong.

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Add a README.md to your repository so it generates some nice html info on the first page one see :).

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