I am trying to get SpriteBatch.Draw to work with the overload that takes in a texture, a world position, and a rectangle.
I can get both the World Position and texture to work just fine. But I can't get the rectangle to work properly.
Looking through simplemath, it shows that Rectangle has some overloads for RECT, which I think is a windows type.
But Visual Studios says that there is some sort of problem where there is no overload availiable to match Rectangle.
Here is the Overloaded Draw function I am trying to use.
https://github.com/Microsoft/DirectXTK/blob/master/Inc/SpriteBatch.h#L68
Here is the rectangle struct definition from simple math.
https://github.com/Microsoft/DirectXTK/blob/master/Inc/SimpleMath.h#L47