Hi,
I'm trying to draw an overlay quad/shape on top of another quad.
Now i could have my background quad zoomed in (using ortho camera) while i'm trying to draw my overlay object.
Thus, what i really want is to draw the overlay shape which takes into consideration how much i'v already zoomed in.
As currently it doesn't expand/enlarge when i zoom in and thus keeps the overlay shape of the same size.
Do i need to manually enlarge the shape and then draw or could it be all done in shader ?
Any suggestion how i could approach this.
Note: Using SharpDx & C# & Directx11