Hi
I have made a real time raytracer that renders a plane, a bouncing sphere and allows motion of the camera via mouse and keys.
I am using visual studio 2015. When i click the green debug play button, everything works fine.
When i build a release or debug version, i double click the exe file, my window opens, the sky and plane renders but the ball is nowhere to be seen and the camera controls dont work.
I am using opengl to render a texture to a quad, opencl for the actual raytracers and sdl2 for inut and window. And using C
Thanks for any tips