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simone90italy

SharpDx Save frame to bitmpap

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Hi to all,
I'm new in this forum.
I'm moving my 2D simulator developed with SlimDx to SharpDx because i want to improve it and transorm it in a 3D simulator (the engine inside is already 3D).
The last step of this porting to SharpDX is the creation of a video of my simulation, I save frame by frame and in the end I merge all with ffmpeg.
So if with SlimDx save a frame is very easy, with SharpDx doesn't seem so.
This is my code with SlimDx:

using (var backBuffer = SharpDX.Direct3D11.Resource.FromSwapChain<Texture2D>(swapChain, 0))
using (MemoryStream ms = new MemoryStream())
{
   Texture2D.ToStream(context, backbuffer, ImageFileFormat.Bmp, ms);
   System.Drawing.Bitmap bitmap = new System.Drawing.Bitmap(ms);
   bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
   return bitmap;
}

I'm searching everywhere but I can't find something that works :angry:

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