Wolf.3D - oldschool 3D game based on Wolfenstein 3D

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1 comment, last by skovron-81 7 years, 5 months ago

I recently started working on an oldschool 3D game project based on Wolfenstein 3D.

The first idea was to recreate old good game engine from Wolfenstein (and in later time also from Doom and maybe Quake) in Unity 3D. Then it cames idea of creating full game because making any engine You need some gameplay to test it. So I'm creating Wolfenstein 3D's clone (I'm not going to make it the same as the original) concentrating mainly on the engine/editor part of it.

Currently I'm working on level/map editor and actors (sprites, AI).

More info availabe here at Unity Forum or here at my website

I have prepared the video showing some capabilities of the editor made inside unity and some early stage of gameplay.

[media]https:

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And here some screens from this project.

[attachment=33928:Editor_01.jpg] [attachment=33929:Editor_05.jpg]

[attachment=33930:Editor_03.jpg] [attachment=33931:Editor_06.jpg]

[attachment=33933:Gameplay_01.jpg] [attachment=33932:Gameplay_02.jpg]

[attachment=33934:Sprites_01.jpg] [attachment=33935:Sprites_04.jpg]

Thanks, HealthbarGames
http://healthbargames.pl
http://twitter.com/HealthbarGames

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Excellent!

Hello.

I have extended the map editor with some new functions. It allows now for adding actors to the map. For now there is only one actor definition and I'm working on some unified system to describe actor templates.

Recently I also added feature to fill closed map areas with selected texture based on flood fill algorithm.

Here's the movie presenting actors placement:

[media]https:

[/media]

And here's Flood fill algorithm in action:

[media]https:

[/media]

Please subscribe to my YouTube channel if You would like to be notified of progress I make with this project.

Thanks, HealthbarGames
http://healthbargames.pl
http://twitter.com/HealthbarGames

https://www.youtube.com/channel/UCiCdifoEyr7FVLtELkuM_Qw

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