Hello there!
I'm currently still working on a game project which will be heavy on music, sounds, graphics, etc.
I've also created an editor which allows you to pick the music, sounds, graphics, etc, for each level.
Currently, however, both the editor AND the game solution contain some of the exact same resources, such as tilesets and MP3 files,
as the editor needs to show the creator how the level will "feel", and obviously the game project itself needs to contain these graphics
and sound resources.
I wondered whether it was possible to get both of these separate solutions to reference the same folder, ie: have one single folder
containing the game's soundtrack, which both of these separate solutions can access. I understand that the content pipeline in XNA
is responsible for all kinds of encoding malarkey, and it saves us a monumental amount of time, so trying to subvert the content pipeline
makes life more difficult. Is there a way to feed in a different directory to the content manager so that the music could be loaded from,
say, my desktop, for example?
I'm constantly moving the project around, either via the internet, USB, networks, etc, and all of these resources are the slowing factor,
as the solution itself is very lightweight. Any insight would be massively appreciated!
PS. It's also worth mentioning that it'd be nice to give players the freedom to be able to drag their own MP3s into a "soundtrack" folder
allowing them to change the soundtrack manually if desired.