Jump to content
  • Advertisement
Sign in to follow this  
thesti

How to create a 2d character turning his head animation?

This topic is 670 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi,

I'm learning to create a 2d character animation for games. I've seen some tutorial where we use skeletal animation to move images and create several frame to create an animation.

But, for an animation where the character will turn his head, I don't think I can use the same head image as the character turning his head.

 

What is usually done to create a character turning his head animation? Do we need to create multiple head images? With each image drawn from scratch?

Share this post


Link to post
Share on other sites
Advertisement

I'm not sure what you mean when you say you're using skeletal animation to "move images", but for a head-turning animation you will need to have multiple images of the character's head drawn from at varying angles. I'm not sure what program you're working with (Spine maybe?) but if you could show us some screenshots, that'd help. You might have to draw each frame from scratch, but if you're using a program like Photoshop you can use onion-skin to make sure all of your frames are still in proportion.

 

As for what I mean when I say "multiple images of the character's head drawn from at varying angles", here's a reference:

head_turn_by_yukas_armstrong-d61nd4s.png

Edited by ChriHK

Share this post


Link to post
Share on other sites

I'm not sure what you mean when you say you're using skeletal animation to "move images", but for a head-turning animation you will need to have multiple images of the character's head drawn from at varying angles. I'm not sure what program you're working with (Spine maybe?) but if you could show us some screenshots, that'd help. You might have to draw each frame from scratch, but if you're using a program like Photoshop you can use onion-skin to make sure all of your frames are still in proportion.

 

As for what I mean when I say "multiple images of the character's head drawn from at varying angles", here's a reference:

head_turn_by_yukas_armstrong-d61nd4s.png

 

 

Hello,

 

Thank you for the reply. It really answers my question. 

Yes, one of the challenge for me I believe that if I re-draw the head in different angles, would those drawings will still be in proportion with each other?

 

This onion-skin feature interests me, but I use Inkscape to draw, is there any similar feature in Inkscape? Anyway, I will try to Google it too..

 

 

Thanks.

Edited by thesti

Share this post


Link to post
Share on other sites

I don't think Inkscape offers such a feature.  And yes, there are limits to what skeletal animation will do.  This is one of those times where you will have to draw those frames yourself in some fashion.  If you draw them in proportion, then they will be in proportion.  One way to ensure this is put "test" lines.  Draw a line where the top of the head is, and where the bottom is, and then a couple references for nose, mouth, ears, whatever you need.  Then you can draw the other frames in the right proportion with those references.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!