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silikone

Gamma on consoles

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When going from gamma on PC with sRGB to consoles that are designed with TVs in mind, does anything change that the developers should address? I read some pages about the need to re-encode textures when porting to a certain console, but I don't remember the specifics.

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The console that you're referring to is the Xbox 360, which used a piece-wise linear curve to approximate the sRGB transfer function. PS4 and Xbox One both support the same sRGB transformations that you have on a PC GPU, so you should be okay if you develop your content on the PC. There are some considerations for how you apply your final output transformation before sending a frame to the display, but this depends on the display being used as well as the OS and API's of the console.

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I read some pages about the need to re-encode textures when porting to a certain console, but I don't remember the specifics.

The console that you're referring to is the Xbox 360, which used a piece-wise linear curve to approximate the sRGB transfer function

 This is probably the info about re-encoding textures for the xb360: http://www.valvesoftware.com/publications/2008/GDC2008_PostProcessingInTheOrangeBox.pdf
Glad those days are all behind us now :D

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