Hello... again :rolleyes:
This week I´m going to take a step back from my project (I´m the guy of the infinite-procedural-chunk-tessellated-ugly textured based terrain , yep its a thing :huh: ) and think a bit about it. As any programmer I love the idea of inifinite and procedural, yep that sounds nice but watching recent failures, like No Man´s Sky, makes my think about it.
I´ve been reading some papers related with terrains used in games and other techs, for example this paper from CD Projekt: http://twvideo01.ubm-us.net/o1/vault/GDC2014/Presentations/Gollent_Marcin_Landscape_Creation_and.pdf , and most of the time they use external tools like world machine,terragen and a large etc. They also use some kind of "proceduralness" to place objects on the terrain or to add extra detail.
So my question for you, dear reader is: What techs are being used in games?
NOTE: I´m doing this terrain stuff because I´m at my last year at the university and one of the assesments (the big one , if you know what I mean :cool: ) is a personal project. If you have any ideas related with this, please I´m open to any suggestion/opinion/comment/blame?.
See you!