I'm currently working on a personal 2D project, but I'm interested in trying a little 3D, I don't have a background in that and I'm brushing up on the mathematics at this time.
There are ton's of SDL2 tutorials, but I can't seem to find an excellent example to use OpenGL with SDL2. Can someone recommend a good tutorial?
...and I want to move from 0 to some application and I think the route is from Triangle to Object Viewer. What's the best lesson plan for that?