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Duninn

Hello! New and seeking advice.

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Hey, been trying to get into game design and/or development for awhile but lacked the discipline. I am completely new to the subject and require guidance, but hopefully by telling you my strengths and weakness I can be pointed in the right direction.

Basically I want to create my own games or at least be in a team we can share ideas and work on them. My ideas range from 2D side scrollers to 3D open world mom's. I have no real background in programming languages, I am currently learning the basics of html and CSS, with Java script to follow for web design. However, I have messed with blender before and do like expressing my ideas for NPCs on it, but still very novice in it.

Basically, I have tons of creative ideas, most of which I write in pocket journals. I have no real hand drawing skills though, nor math skills. Basically I can only do basic math, so programming has always been hard for me to pick up due to the stigma you need math.

Like I said, I currently write game ideas down and start defining them in detail, mess with 3D modeling, and learning web design. Math is challenging to me so I don't know if I should pursue programming. I am definitely more in the creative side of fame development but need an avenue to practice on and a place to start.

All input is appreciated. If I don't pursue coding I frankly don't know where to begin. Though I do think funneling part of my insanity into story and characters design is worthwhile. I have a B.S. in sociology so far, willing to self teach other things

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Hey, been trying to get into game design and/or development for awhile but lacked the discipline. I am completely new to the subject and require guidance, but hopefully by telling you my strengths and weakness I can be pointed in the right direction.

Basically I want to create my own games or at least be in a team we can share ideas and work on them. My ideas range from 2D side scrollers to 3D open world mom's. I have no real background in programming languages, I am currently learning the basics of html and CSS, with Java script to follow for web design. However, I have messed with blender before and do like expressing my ideas for NPCs on it, but still very novice in it.

Basically, I have tons of creative ideas, most of which I write in pocket journals. I have no real hand drawing skills though, nor math skills. Basically I can only do basic math, so programming has always been hard for me to pick up due to the stigma you need math.

Like I said, I currently write game ideas down and start defining them in detail, mess with 3D modeling, and learning web design. Math is challenging to me so I don't know if I should pursue programming. I am definitely more in the creative side of fame development but need an avenue to practice on and a place to start.

All input is appreciated. If I don't pursue coding I frankly don't know where to begin. Though I do think funneling part of my insanity into story and characters design is worthwhile. I have a B.S. in sociology so far, willing to self teach other things


Most people are probably going to tell you that you have to decide what you want to do before you can really start doing it. Do you want to code? Do you want to do art? Music? Level design? There are lots of game related professions out there(even if you do it as a hobby.)

 

Most people will also probably tell you the best way to try something is to just go try it. If you wanted to program you can always learn math at the same time you're learning coding, look things up when you get stuck. I've actually found coding is a good excuse to learn math you wouldn't otherwise want to, because it ends up being applied to a practical game problem instead of some theoretical physics problem. It's less interesting to figure out what time two trains will collide than it is to actually be able to make and see two trains collide.

 

Most stuff besides coding you can do without a team, there are plenty of websites out there that have free art and sound. Contribute to them, there's also tutorials and things. What is your goal? Do you just want to make games? Things like game maker are also an option.

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Goal is to make games and doesn't have to be by myself. Perfect world I would like to write the game world and scripts, basically design the game and even contribute to world/ level design and characters. My fear however, is if I don't focus on learning it all I won't make anything, and by trying to focus in all aspects of a game I don't know where to start and can't learn anything.

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Most people are probably going to tell you that you have to decide what you want to do before you can really start doing it. Do you want to code? Do you want to do art? Music? Level design? There are lots of game related professions out there(even if you do it as a hobby.)
 
Most people will also probably tell you the best way to try something is to just go try it. If you wanted to program you can always learn math at the same time you're learning coding, look things up when you get stuck. I've actually found coding is a good excuse to learn math you wouldn't otherwise want to, because it ends up being applied to a practical game problem instead of some theoretical physics problem. It's less interesting to figure out what time two trains will collide than it is to actually be able to make and see two trains collide.
 
Most stuff besides coding you can do without a team, there are plenty of websites out there that have free art and sound. Contribute to them, there's also tutorials and things. What is your goal? Do you just want to make games? Things like game maker are also an option.


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Goal is to make games and doesn't have to be by myself. Perfect world I would like to write the game world and scripts, basically design the game and even contribute to world/ level design and characters. My fear however, is if I don't focus on learning it all I won't make anything, and by trying to focus in all aspects of a game I don't know where to start and can't learn anything.

Well your options are to find people to work with or to start making something yourself. In my experience people are rather flimsy online, you might find some good folks to team up with but that isn't a guarantee, people often want you to show you can do something yourself too. It might be unfeasible to expect to have someone to work with on your first project.

 

If you don't particularly care to code then look into something like game maker. Unity is also an option, different engines offer different tools, prices, licenses, etc. I'm not going to suggest say, a coding library if you don't want to learn how to make things from scratch. Unless you want to do coding as a career you'll often make a decent product much faster with existing tools.

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Math is challenging to me so I don't know if I should pursue programming.

 

Programming, yes. Game programming, No!

 

Try game design.

Edited by codeBoggs

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Math is challenging to me so I don't know if I should pursue programming.

 

Programming, yes. Game programming, No!

 

Try game design.

 

Just so I get a better idea, what aspects entail game design? Just trying to find a start point that interests me most.

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Check if you can find "The art of game design: A book of lenses" and read some chapters. I promise you will want to read more.

 

But of course your game needs to be realistic. Nobody wants to play a game on paper.

Edited by codeBoggs

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Check if you can find "The art of game design: A book of lenses" and read some chapters. I promise you will want to read more.
 
But of course your game needs to be realistic. Nobody wants to play a game on paper.


I was actually looking into getting that book today, swear to god. My first two game ideas are starting simple, both 2d platform games, like shovel Knight. Have the story of both done and gameplay style in mind as well.

Think I can make a shovel knightish game with a program like game maker or have to know code?

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Well at this point I may forgoe learning code to focus on the creative aspects tbh. I know math really isn't my thing and I really rather focus on creating immersion and story. While possibly learning more 3d design and maybe pixel art. Shovel Knight was pixel art, I think, so maybe I can learn that aspect to create sprites

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Most people are probably going to tell you that you have to decide what you want to do before you can really start doing it. Do you want to code? Do you want to do art? Music? Level design? There are lots of game related professions out there(even if you do it as a hobby.)

 

I think it is very healthy to test out all areas before you decide to settle on a single mastery. Additionally, just because you find that your talents or passion is in art or coding it doesn't mean this is the only area you can work it. Most likely you will find that you get more done faster or with better results in the areas you enjoy.

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Most people are probably going to tell you that you have to decide what you want to do before you can really start doing it. Do you want to code? Do you want to do art? Music? Level design? There are lots of game related professions out there(even if you do it as a hobby.)

 
I think it is very healthy to test out all areas before you decide to settle on a single mastery. Additionally, just because you find that your talents or passion is in art or coding it doesn't mean this is the only area you can work it. Most likely you will find that you get more done faster or with better results in the areas you enjoy.

I mean if I go off of that I don't particularly enjoy coding tbh, I like art, I do enjoy music but know nothing about it whatsoever ever. Maybe it helps to point out I actually co sider a select few video games to be art. Same time I enjoy stories and I often daydream stories and have a few milestones devoured to writing ideas.

I even have made a card game I need to finish making the rules for, something I wanted to do as well.

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I myself am a novice programmer (python) but an experienced (amateur) designer and writer.

I wasn't good at maths before I started programming, I leaned more towards English in school.

But when I was 11 I started programming and so when maths became serious with algebra at 13 I found it easy and aced it in the exam.

ie programming can actually improve your maths aptitude, rather than being that you have to be good at maths to start coding.

Have you tried Construct? - I hear it's easy to learn and it's based around your web interests.

Python is way easier than the C series which require alot of advanced mathematical concept learning.

But I'm not really one to suggest a language - it's taken me a long time decide on one.

I think if you feel you need to code to get a leg up, just do what's closest to what you are already doing.

 

I've got experience working with teams, basically if you write, you can feasibly join a team on the strength of that.

But usually you won't be the designer and you'll have to do alot of gun-for-hire stuff that may irk you.

Writers are not as widely respected in indie development as coders, artists or money-men.

 

the best gig I had was Assistant Producer on an adventure game, on the strength of my writing - but it was never finished and the team disbanded.

 

You may find that art gives you an in road - then you can start doing some of your own things.

However, doing it all yourself until you can hire people to do the things you can't do - like 3D, or better artists, better coders, music, sound, video, marketing, may give you more freedom to do your own thing.

 

warning - I'm an amateur game developer right now, so there are people on here who can give you advice, who have a bit more experience.

 

Also you could talk to some people who are interested in developing digital card games - that's a pretty cool area, but very complex. Take a look at LackeyCCG.

Edited by WinterDragon

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I myself am a novice programmer (python) but an experienced (amateur) designer and writer.
I wasn't good at maths before I started programming, I leaned more towards English in school.
But when I was 11 I started programming and so when maths became serious with algebra at 13 I found it easy and aced it in the exam.
ie programming can actually improve your maths aptitude, rather than being that you have to be good at maths to start coding.
Have you tried Construct? - I hear it's easy to learn and it's based around your web interests.
Python is way easier than the C series which require alot of advanced mathematical concept learning.
But I'm not really one to suggest a language - it's taken me a long time decide on one.
I think if you feel you need to code to get a leg up, just do what's closest to what you are already doing.
 
I've got experience working with teams, basically if you write, you can feasibly join a team on the strength of that.
But usually you won't be the designer and you'll have to do alot of gun-for-hire stuff that may irk you.
Writers are not as widely respected in indie development as coders, artists or money-men.
 
the best gig I had was Assistant Producer on an adventure game, on the strength of my writing - but it was never finished and the team disbanded.
 
You may find that art gives you an in road - then you can start doing some of your own things.
However, doing it all yourself until you can hire people to do the things you can't do - like 3D, or better artists, better coders, music, sound, video, marketing, may give you more freedom to do your own thing.
 
warning - I'm an amateur game developer right now, so there are people on here who can give you advice, who have a bit more experience.
 
Also you could talk to some people who are interested in developing digital card games - that's a pretty cool area, but very complex. Take a look at LackeyCCG.


What is construct exactly?

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