Jump to content
  • Advertisement
Sign in to follow this  

Setting up the coordinate system for OpenTissue

This topic is 660 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts


typedef math_types::coordsys_type                                                    coordsys_type;

When passing in a vector and a quaternion into the constructor,

does the author mean to pass a default vector and quaternion (left-handed or right-handed vector and quaternion)?


coordsys_type = math_types::coordsys_type(vector3_type(?,?,?), quaternion_type(?,?,?,?))

What numbers do I fill in if opengl or directx system is specified?








Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!