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Visual Studio Graphics Analyser problem

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Hi Guys,


The Visual Studio Graphics Analyser has suddenly given me some weird behaviour.


In the event call stack it is only showing the 'present' call. Although the scene is all being rendered correctly.



Present(0,0) - S_OK


I have the debug libraries working correctly and have ironed out all minor errors the debugger window displays.


So, as far as I can see my program is completely error free and running correctly. But VSGA will only show the 'present' call with the correct output in the 'frame analysis' window.


Any advice on why I am not seeing the complete call stack would be awesome.


Thanks in advance.  :)


(and I have rebooted the PC etc.)

Edited by DarkRonin

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