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XShaderCompiler (HLSL to GLSL translator)

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Nice I will check it out!

 

I havent tried it yet, but could you describe how you translate things like SamplerStates and texture sampling?

Off topic:
I'm doing a similar thing, and I call it again XShader(https://github.com/ongamex/XShader) it is nowhere near completion - but yeah I guess the race for the name is ON :D

Edited by imoogiBG

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Nice I will check it out!

 

I havent tried it yet, but could you describe how you translate things like SamplerStates and texture sampling?

Off topic:
I'm doing a similar thing, and I call it again XShader(https://github.com/ongamex/XShader) it is nowhere near completion - but yeah I guess the race for the name is ON :D

 

I first had the name XShader in mind, but checked it on GitHub, to see if there are other projects with this name.

So I changed it to XShaderCompiler ^^

 

Unfortunately, GLSL still lacks the logic separation of sampler states and texture buffers, although there are Sampler Objects in OpenGL.

So I remove all appearances of SamplerState in the AST and only translate the Texture2D etc. to sampler2D respectively.

 

e.g. "tex0.Sample(samplerState0, texCoord)" becomes "texture(tex0, texCoord)".

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