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Matali Physics 3.9 Introduces Advanced Management Of Particle Systems

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We are pleased to announce the release of Matali Physics 3.9, version which introduces further significant functional enhancements.


What is Matali Physics?

Matali Physics is a high-performance, rock-solid stable, advanced 3D physics engine intended for physics-based simulations and games. The engine comes in three editions and is available across multiple platforms:

  •     Android
  •     BlackBerry OS
  •     *BSD
  •     iOS
  •     Linux
  •     OS X
  •     SteamOS
  •     Windows 10 UAP/UWP
  •     Windows 8/8.1/10 Desktop
  •     Windows XP/Vista/7


What's new in version 3.9?

  •     Advanced management of particle systems. Particle effects such as fire, explosions, smoke, clouds, dust, sparks, snow, rain and other can currently be easily obtained through the physics-based animation of rigid particles in real time;
  •     Comprehensive support for large-scale terrain and fluid surface. Latest functionality allows for real-time deformation of large-scale terrain, real-time simulation of large-scale fluid surface as well as other operations related to the processing of large-scale terrain and large-scale fluid surface;
  •     Matali Sound 1.0 add-on a cross-platform sound module for Matali Physics engine. This additional module is responsible for sound sources processing and advanced management of various types of sound groups identifying selected motion characteristics of object.






Main benefits of using Matali Physics:

  •     Stable, high-performance solution supplied together with the renderer and content pipeline for all major mobile and desktop platforms (both 32 and 64 bit)
  •     Advanced samples ready to use in your own games
  •     New features on request
  •     Dedicated technical support
  •     Regular updates and fixes



The engine history in a nutshell

Matali Physics was built in 2009 as a dedicated solution for XNA. The first complete version of the engine was released in November 2010 and it was further developed to July 2014 forming cross-platform, fully manage solution for .NET and Mono. In the meantime, from October 2013 to July 2014 was introduced simultaneous support for C++. A significant change occurred in July 2014 together with the release of version 3.0. Managed version of the engine has been abandoned and the engine was released solely with a new native core written entirely in modern C++. Currently, the engine is intensively developed in C++ as an advanced cross-platform physics solution.

If you have questions related to the latest update or use of Matali Physics engine as a stable physics solution in your projects, please don't hesitate to contact us.


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