Hey Guys,
a quick question:
do we need to insert some kind of barrier between RTV clean and actual rendering to the same RTV?
It seems we don't need this barrier, but after struggling with a lot resource state tracking issues in DX12, I kinda of overreacting whenever we have two GPU tasks working on same memory address...
If we don't need this barrier, how could we assure that when I actually write to pixel, the clear operation on the same pixel is done by then?
Thanks in advance