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Korvas

2D ARPG/RPG Game - In development

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Hey everybody,

 

I just wanted to share a game development side project I'm working on. Currently, I'm a college student studying computer science and management information systems. I've been having fun designing, developing, and programming an RPG/ARPG using C++ and SFML. Although it is a side project, It began as curiosity and has turned into quite a learning experience! The project will be a 2D RPG/ARPG game. Currently, I'm finishing the 'engine' for the game, and just finished creating a map builder (using SFML.Net). Up next is UI, entity stats, items (which have already been designed and developed, but haven't implemented into development yet), inventory, objectives, and scoreboard. Below are a few videos of my progress. As development progresses, I will continue to post videos on my YouTube channel. Please feel free to take a look and give some feedback. Thanks for watching!

 

Current state of engine:

[flash=]https://www.youtube.com/watch?v=7HLgqAcmm7A[/flash]

 

Beginning stages of engine:

[flash=]https://www.youtube.com/watch?v=Hh51PwO8oBE[/flash]

 

Introduces spell particles to engine:

[flash=]https://www.youtube.com/watch?v=IZSgjTFtnAA[/flash]

 

Textures added to game objects:

[flash=]https://www.youtube.com/watch?v=I3FBKCz9L0M[/flash]

 

Map builder (SFML.Net):

[flash=]https://www.youtube.com/watch?v=h72SbYmg3-c[/flash]

 

 

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I would be interested in seeing more of this in the Developers Journal Section of the site. :)

+1

Also:

The project will be a 2D RPG/ARPG game.

Are you planning an RPG or more of an Action RPG game?
I'm asking because based on the current video footage, the combat part of the gameplay seems to be slow (monsters are kind-of rare and take a lot of spells/damage), but the top-down perspective fits ARPGs pretty well...

If you are definitely shooting for the action aspect, than ramp up the player damage and throw some extra monsters in there :wink: . It will result in cool videos too for the upcoming posts/entries :cool: :wink: .
 

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