Jump to content
  • Advertisement
Sign in to follow this  

DX11 new(ish) SSAO technique

This topic is 611 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts


Minor update - due to popular requests I've added the "Lowest" preset - it processes only half of the pixels compared to Low, in a checkerboard pattern, and is about 55-60% of the cost of Low. Useful for really low-end HW!

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!