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Which library should I use in C# to create Tetris for first time?

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I want to make Tetris with C#.  There are a few choices I could make.  I could use regular Windows graphics or maybe CocosSharp.  I know how to program (business), but wanted to try the other.  I'm familiar with the gameloop kind of thinking, OOP and all the rest.  Just wondered what you thought I should use.  Last time I thought about this it was the GDI library.  Thanks.

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Second that, monogame is nice and portable to android and iphone. I believe after ms aquired xamarin xna is sort of back under a new name. X-platform tools are now free too, they were not before. You can overlay the native ui if u don't fancy building a ui framework.

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Second that, monogame is nice and portable to android and iphone. I believe after ms aquired xamarin xna is sort of back under a new name. X-platform tools are now free too, they were not before. You can overlay the native ui if u don't fancy building a ui framework.

 

What is X-platform tools?

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Second that, monogame is nice and portable to android and iphone. I believe after ms aquired xamarin xna is sort of back under a new name. X-platform tools are now free too, they were not before. You can overlay the native ui if u don't fancy building a ui framework.

 

What is X-platform tools?

 

i just mean cross platform tool. These are the tools that compile your project to run on android and iphone. There are also good android emulators. 

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It doesn't matter really. But since you want to start in game development why not choose an engine like unity? It's overkill for a simple tetris clone but you gain valuable experience in it's component system, true OOP is something from another decade in component systems lies the future.

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