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What are the coordinates for the corners of the screen.

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Like when I use glRasterPos2f(x,y) what do i set x and y to for it to be in each corner of the screen? - Gecko - gecko@flatirons.org -------------------------Favorite Quotes: "A cow, now that cuold be useful" - Conker(Conkers BFD for N64) "The legislature''s job is to write law. It''s the executive branch''s job to interpret law." —George W. Bush, Nov. 2000 "They want the federal government controlling Social Security like it''s some kind of federal program." —George W. Bush --------------------------

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Guest Anonymous Poster
The raster position is transformed with the same transformation as a vertex. So it depends on how you set up the projection and modelview transforms. You may want to check the FAQ at www.opengl.org.

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