I am looking to recreate òne real-world geographic region (say egypt or greece) and I need to create a region-map of sorts. I need to place down terrain features like rivers, woods, mountains, sea etc and other metadata (climate, temperature and so on) and export it to some resource format that I can read in the engine. Important to note I am not looking for any randomized world gen tools since I already know how the end result should look like.
I have two ideas in mind;
1. Roll my own world editor to do all this - I have a feeling it would be alot of work
2. Use some existing tool for this. It might save some time.
Has anyone any experience with making your own editor like this? What about some practical issues like how coupled should the editor be with the engine? should the editor use the engine for rendering?