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Procedural Planet

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Hello, here 3 Screenshots from my Planet.

This "Engine" is Multithreaded, and generates a Earth size Planet (~20cm at the lowest LOD-Level)

 

Tell me pls what u think, or anybody else who working on a similar Project?

 

niceJPG.jpg

Unbenannt.jpgbaaa.png

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Looks nice. A lot of people are trying to make it this far, and AAAs seem to be scared of double precision (so Star Citizen stole the throne with a successful kickstarter campaign). I think Space Engineers tried to make bigger (than 10km) planets, but they failed (but of course, they use smooth voxelized destructible terrain... how do you even make a playable planet with voxels?). 

Edited by RenzoCoppola

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Thank you for answer!

 

My Planet is bigger than 10km - it's earth sized ( radius = 6000km )

 

i have no experience with Voxels, sorry :(

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It looks great!

To really steal the show, perhaps you should put cities and infrastructure on it and procedurally generate that too? :)

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hey, thanks for answer ! ;)

 

@brain: nice Idea, but hard to develop. My goal is a Outerra like thing ;)

 

 

Here some new Screens (hope i fixed the lightning bug)

yess.png

yes2.png

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