• Advertisement
Sign in to follow this  

[RevShare]ForgedInteractive - Seeking Talented People To Join Our Game Team!

Recommended Posts

Daverdwilson-1.jpg?w=1597


Who We Are
We are Forged Interactive, a small team of like-minded game developers with the sole purpose of making games we love! We're a team of artists, animators, programmers, level designers, writers, composers, producers, and other creative minds. We want to make games that you, the modern gamer want to play! We hope to build a community that enjoys our games as much as we love creating them. With your feedback and support we will be able to achieve that.

About the Game
GAME NAME is a fun, action-packed army builder with unique characters, challenges and engaging levels. Set forth on an adventure to protect friends, family and countrymen from new adversaries. Once defeated your enemies turn coat and join you in your adventures. Players can enjoy a range of troops and abilities based on their gameplay style which become more important as maps introduce more challenging terrain, enemies and bosses. Strong orc knights, dangerous shamans, and even a dragon are out on the prowl. Knowing when to fight and when to run, and how to manage your army is essential. Your actions alone decide the fate of this world.

Previous Work by Team
Although we are working towards our first game as a team, our team members themselves have past experience in the industry.
This includes members who have worked on titles including:
Final Fantasy Kingsglaive, FIFA, Xcom 2 and Civilization.

Who are we looking for?
  • 3D Modellers
  • Graphic Designers
  • Concept Artists
  • Marketing Specialists/Community Managers
  • Programmers
  • Level Designer
  • Animator
  • FX
  • UI Designer


What do we expect?
  • Reference work or portfolio. Examples what have you already done and what projects you have worked on academic or otherwise.
  • The ability to commit to the project on a regular basis. If you are going on a two-week trip, we don't mind, but it would be good if you could commit 10+ hours to the project each week.
  • Willingness to work with a royalty based compensation model, you will be paid when the game launches.
  • Openness to learning new tools and techniques

What can we offer?
  • Continuous support and availability from our side.
  • You have the ability to give design input, and creative say in the development of the game.
  • Shown in credits on websites, in-game and more.
  • Insight and contacts from within the Industry.

Contact
If you are interested in knowing more or joining. Please email or PM us on Skype. Myself or Colin will reply to you within 48 hours.

E-mail: Recruitment@ForgedInteractive.com
Skype: ForgedInteractive

Regards,
David and Colin

Follow us on:

Facebook: https://www.facebook.com/ForgedInteractive/
Twitter: @ForgedInteract
Youtube: https://www.youtube.com/channel/UCpK..._as=subscriber
Reddit: https://www.reddit.com/user/Forged_Interactive/
Edited by ForgedInteractive

Share this post


Link to post
Share on other sites
Advertisement

You might want to be careful with adopting a logo used in a popular live AAA game as your studio/company logo. The one you're using is from the Forge editor in Halo 5 :)

Share this post


Link to post
Share on other sites

You might want to be careful with adopting a logo used in a popular live AAA game as your studio/company logo. The one you're using is from the Forge editor in Halo 5 :)

 

me? which ?? !! i didn't notice 

Share this post


Link to post
Share on other sites

 

You might want to be careful with adopting a logo used in a popular live AAA game as your studio/company logo. The one you're using is from the Forge editor in Halo 5 :)

 

me? which ?? !! i didn't notice 

 

 

I was talking about the original post :) It's been edited

Share this post


Link to post
Share on other sites

When your write RevShare, what can your team mates expect for there work? It would be nice when you could give us a business plan so that epople did not get disappointed by investing hundrets of work hours and on the end see less than what they expected if they see anything. How do you plan to split the share by the team, who gets what and what are your fixed payments that will be substracted from your planned income?

Because it seems very "professional" related, I have to ask these questions

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Advertisement
  • Advertisement
  • Popular Tags

  • Advertisement
  • Popular Now

  • Similar Content

    • By bryandalo
      Good day,

      I just wanted to share our casual game that is available for android.

      Description: Fight your way from the ravenous plant monster for survival through flips. The rules are simple, drag and release your phone screen. Improve your skills and show it to your friends with the games quirky ranks. Select an array of characters using the orb you acquire throughout the game.

      Download: https://play.google.com/store/apps/details?id=com.HellmodeGames.FlipEscape&hl=en
       
      Trailer: 
       
    • By Manuel Berger
      Hello fellow devs!
      Once again I started working on an 2D adventure game and right now I'm doing the character-movement/animation. I'm not a big math guy and I was happy about my solution, but soon I realized that it's flawed.
      My player has 5 walking-animations, mirrored for the left side: up, upright, right, downright, down. With the atan2 function I get the angle between player and destination. To get an index from 0 to 4, I divide PI by 5 and see how many times it goes into the player-destination angle.

      In Pseudo-Code:
      angle = atan2(destination.x - player.x, destination.y - player.y) //swapped y and x to get mirrored angle around the y axis
      index = (int) (angle / (PI / 5));
      PlayAnimation(index); //0 = up, 1 = up_right, 2 = right, 3 = down_right, 4 = down

      Besides the fact that when angle is equal to PI it produces an index of 5, this works like a charm. Or at least I thought so at first. When I tested it, I realized that the up and down animation is playing more often than the others, which is pretty logical, since they have double the angle.

      What I'm trying to achieve is something like this, but with equal angles, so that up and down has the same range as all other directions.

      I can't get my head around it. Any suggestions? Is the whole approach doomed?

      Thank you in advance for any input!
       
    • By Terry Jin
      Hi everyone! 

      I am from an indie studio that has received funding for our concept and is ready to create the next generation 2D Pokemon-inspired MMORPG called Phantasy World. This ad is for a volunteer position but hopefully will transition into something more. Our vision is to create a game that draws inspiration from the series but is dramatically different in both aesthetics and gameplay as the work would be our own.
       
      We are hoping that you can help us make this a reality and are looking for game developers familiar with the unreal engine and would be happy to work on a 2D top down game. Sprite artists are also welcome as we are in desperate need of talented artists! Join our discord and let's have a chat! https://discord.gg/hfDxwDX

      Here's some of our in game sprites for playable characters while moving around the game world! Hope to see you soon!
       


    • By nick1
      Hello,

      I have limited programming experience in C++, but have always had a passion for games.  Where do I start?  I have a rough idea of the type of game I want to develop and am ready to commit the time necessary to learn new languages.  Are mobile games too difficult to begin with? Should I begin learning the basics of keyboard controls before attempting touch screens?  I would appreciate any input or advice!
      Thanks!
      Nick1
    • By khawk
      Watch the latest from Unity.
       
  • Advertisement