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[RevShare]ForgedInteractive - Seeking Talented People To Join Our Game Team!

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Daverdwilson-1.jpg?w=1597


Who We Are
We are Forged Interactive, a small team of like-minded game developers with the sole purpose of making games we love! We're a team of artists, animators, programmers, level designers, writers, composers, producers, and other creative minds. We want to make games that you, the modern gamer want to play! We hope to build a community that enjoys our games as much as we love creating them. With your feedback and support we will be able to achieve that.

About the Game
GAME NAME is a fun, action-packed army builder with unique characters, challenges and engaging levels. Set forth on an adventure to protect friends, family and countrymen from new adversaries. Once defeated your enemies turn coat and join you in your adventures. Players can enjoy a range of troops and abilities based on their gameplay style which become more important as maps introduce more challenging terrain, enemies and bosses. Strong orc knights, dangerous shamans, and even a dragon are out on the prowl. Knowing when to fight and when to run, and how to manage your army is essential. Your actions alone decide the fate of this world.

Previous Work by Team
Although we are working towards our first game as a team, our team members themselves have past experience in the industry.
This includes members who have worked on titles including:
Final Fantasy Kingsglaive, FIFA, Xcom 2 and Civilization.

Who are we looking for?
  • 3D Modellers
  • Graphic Designers
  • Concept Artists
  • Marketing Specialists/Community Managers
  • Programmers
  • Level Designer
  • Animator
  • FX
  • UI Designer


What do we expect?
  • Reference work or portfolio. Examples what have you already done and what projects you have worked on academic or otherwise.
  • The ability to commit to the project on a regular basis. If you are going on a two-week trip, we don't mind, but it would be good if you could commit 10+ hours to the project each week.
  • Willingness to work with a royalty based compensation model, you will be paid when the game launches.
  • Openness to learning new tools and techniques

What can we offer?
  • Continuous support and availability from our side.
  • You have the ability to give design input, and creative say in the development of the game.
  • Shown in credits on websites, in-game and more.
  • Insight and contacts from within the Industry.

Contact
If you are interested in knowing more or joining. Please email or PM us on Skype. Myself or Colin will reply to you within 48 hours.

E-mail: Recruitment@ForgedInteractive.com
Skype: ForgedInteractive

Regards,
David and Colin

Follow us on:

Facebook: https://www.facebook.com/ForgedInteractive/
Twitter: @ForgedInteract
Youtube: https://www.youtube.com/channel/UCpK..._as=subscriber
Reddit: https://www.reddit.com/user/Forged_Interactive/
Edited by ForgedInteractive

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You might want to be careful with adopting a logo used in a popular live AAA game as your studio/company logo. The one you're using is from the Forge editor in Halo 5 :)

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You might want to be careful with adopting a logo used in a popular live AAA game as your studio/company logo. The one you're using is from the Forge editor in Halo 5 :)

 

me? which ?? !! i didn't notice 

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You might want to be careful with adopting a logo used in a popular live AAA game as your studio/company logo. The one you're using is from the Forge editor in Halo 5 :)

 

me? which ?? !! i didn't notice 

 

 

I was talking about the original post :) It's been edited

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When your write RevShare, what can your team mates expect for there work? It would be nice when you could give us a business plan so that epople did not get disappointed by investing hundrets of work hours and on the end see less than what they expected if they see anything. How do you plan to split the share by the team, who gets what and what are your fixed payments that will be substracted from your planned income?

Because it seems very "professional" related, I have to ask these questions

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