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TrianglesPCT

OpenGL Vulkan or D3D12?

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 Is there any clear advantage with either of these? 

 

Are vulkan drivers reliable on windows for all of AMD/Nvidia/Intel(ie not like OpenGL last time I used it)?

Edited by Triangles-PCT

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Intels Windows Vulkan driver is still beta and developers only - they should make a bold statement about what they have in mind...

Other than that drivers are good enough for Doom :)

 

People say differences are very small, but Vulkan is open for extensions - already on par with SM 6.0, NV even beyond (Shuffle instruction over all registers, GPU generated command buffers)

 

(has anyone made a HLSL->SPIR-V transpiler yet?)

 

It's in official Khronos SPIR-V compiler, but i guess still not finished.

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The reason I use D3D12 instead of Vulkan, ist because - driver support, especially on Intel, is way better on D3D12 - runs better on older Nvidia hardware (maybe also a driver issue) - HLSL shader just work - I could port to UWP and run on XBox potentially (they support only D3D11 currently)

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