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nbertoa

The Depth Buffer and how it is related with perspective projection matrix

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Hi, community.

 

I wrote a new article about The Depth Buffer and How It is Related with Perspective Projection Matrix

 

The post is the following

 

https://nbertoa.wordpress.com/2017/01/21/how-can-i-find-the-pixel-space-coordinates-of-a-3d-point-part-3-the-depth-buffer/

 

If you have any suggestions (things to add, modify, things that are wrong, corrections, etc) please let me know, because the intention of this post (in addition to helping people with the same doubts than me) is to learn if my knowledge is correct or not.

 

Hope you find it useful!

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