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Philu

Which game engine best for dual-screen particle application?

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What are recommended game engines to use for a dual-screen application with:

  • One screen will be a PC/Windows screen for set up of the visualizations and parameters - ideally a classic WPF or Winform application.
  • One screen will be a full-screen window controlled by the game engine.
  • The graphics will lean heavily towards visualization of particle systems (comprising particles, clouds, fog, rays, embers, etc.)
  • The application is meant for eye candy, not scientific visualization, so the higher-quality the graphics, the better. (It'd be awesome if I could render output from Trapcode in real time, and control the parameters in real time.)

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