Jump to content
  • Advertisement
Sign in to follow this  
Philu

Which game engine best for dual-screen particle application?

This topic is 689 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

What are recommended game engines to use for a dual-screen application with:

  • One screen will be a PC/Windows screen for set up of the visualizations and parameters - ideally a classic WPF or Winform application.
  • One screen will be a full-screen window controlled by the game engine.
  • The graphics will lean heavily towards visualization of particle systems (comprising particles, clouds, fog, rays, embers, etc.)
  • The application is meant for eye candy, not scientific visualization, so the higher-quality the graphics, the better. (It'd be awesome if I could render output from Trapcode in real time, and control the parameters in real time.)

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!