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Mixing OpenAL and XAudio2

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Hi, guys,

 

Currently our engine uses OpenAL for sound mixing on Windows7/10. I also ported the engine to use a library the internally uses XAudio2 but we have some issues with it and we might just stick to OpenAL initially. Next I plan to include Steam Voice chat. I don't really have any real Sound programming experience, that's why I wonder if I use XAudio2 to render the voice chat and OpenAL for the rest if there will be any issues?

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Can't say I've done this myself but it might work.

 

However I would really try and avoid mixing APIs like that. It's entirely possible that unforeseen conflicts could crop up further along in development. I'd suggest taking the time now to fix the issues you have with XAudio2. 

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