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Composing Adaptive Music (Non-linear)

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In this video we would like to show you some of the techniques that we use when composing non-linear music for our clients.

  • Themes
  • Instrumentation
  • Transitions
  • Sound Design




When composing music, you must remember to stick to the theme of the game. In this case we wanted to portray a magical atmosphere with a few aspects of horror since the game is about a baby who dreams of fighting off toy enemies. 

Instrumentation inlcudes woodwinds that are set to the tempo of the enemies when they walk. 
You can hear that we implemented a Celesta to help keep the music "magical"
You'll notice the instrumentation changed while we kept the same musical motif implemented by adding brass. 
The transitions are always short and include a tempo change. 
The end transition also changes to a slower tempo.
We incorporated a randomized Volume and Modulation wheel to help to keep the sounds effects fresh and new. 
You can contact us with any questions and job inquiries at audio@akaudio.com or visit our website at AKAudio.com

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