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LibGDX animation error

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When I try to load in my animation picture I get an error.


    public void create() {        
        batch = new SpriteBatch();
        textureAtlas = new TextureAtlas(Gdx.files.internal("data/anim.png"));
        animation = new Animation(1/15f, textureAtlas.getRegions());
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: File not found: data\anim.png (Local)
at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:136)
at com.badlogic.gdx.graphics.g2d.TextureAtlas$TextureAtlasData.<init>(TextureAtlas.java:103)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:231)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:226)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:216)
at com.mygdx.anim.RunThisOne.create(RunThisOne.java:20)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
The file is correctly (to my knowledge) implemented into the project inside the "assets" folder.
I've tried changing "internal" to "local".
Please help

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Yeah basically it's just not finding the file for some reason.


Based on what I see there the file needs to be located at: assets/data/anim.png

And the assets folder itself should be located either in the root of your project or working directory, or on your classpath.


So if you're executing from commandline then it could be due to your current working directory not being at the root of the project.


If you're running directly from within your IDE then it's more likely a classpath issue. In Eclipse you may need to add the assets folder to your build path or convert it into a "source" folder (right click -> Build Path -> Use as source folder).

Edited by dmatter

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